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Posts : 168 Join date : 2012-11-02
| Subject: Human Race Information Fri Dec 14, 2012 4:20 am | |
| Human Race Information Human (人間, Ningen) A human is a living being that resides within the material world, otherwise known as the human world. A Human's body, like everything else in the Human World, is constructed out of Kishi (器子, Holdlets) and contains a Soul, bound to it by the Chain of Fate.General Information The majority of Humans are completely oblivious to the dangers they are exposed to from Hollows and other evil spirits. It is not known how many Hollow attacks against Humans occur under normal circumstances but Hollows make their former loved ones into their first victims before they begin preying on Plus Souls. A severe enough attack from a Hollow, or - presumably - a Shinigami, on a living human would not only result in bodily harm but also in the removal of the Human's Soul from the body. The damage can be easily repaired through Kidō if the Chain of Fate wasn't broken. Shinigami are forbidden by law from attacking Humans, unless ordered to. They generally ignore Humans, but a part of their duties is protecting a Human in jeopardy from Hollows. Some Shinigami have a tendency to view Humans as inferior, despite the fact that the majority of Souls, including most Shinigami, are of Human origins.Spiritually Aware Humans A very small percentage of the Human population develops a high amount of Reiryoku; they are known as "High-Spec" Humans. These Humans are able to see and interact with Reishi made objects, such as Souls, to varying degrees and for various reasons. In even rarer cases High-Spec Humans will develop powers, either spontaneously or due to an intervention, which will allow them not only to interact with Souls but also to defend themselves and others against dangers posed by Hollows and other parasitic spirits. Some humans have also developed beyond what most would expect of them. There are those that have come to be known as Fullbringers. The Fullbringers The Fullbringers are rare spiritually aware Humans who are born with an ability called a Fullbring, in which they can manipulate the "soul" of matter for a variety of effects. Their powers are defined by Hollow Reiryoku. Fullbringers each have a parent who was attacked by a Hollow before they were born. Traces of the Hollows' powers remained in their mothers' bodies, which were then passed onto them when they were born. Thus, the powers resemble those of Hollows more than they resemble that of a Shinigami's.
Fullbring (完現術 (フルブリング), Furuburingu; lit. "Full Manifestation Art"): Unlike other powers, the Fullbring abilities do not and cannot change through growth. However, Fullbringers must progress to a certain level before they can use their abilities to their fullest.As such, the Fullbring of a user that has not reached such a level appears to be different, and can be considered "incomplete".When the Fullbring reaches its full potential and evolves to their final stage, it will emit a violent burst of energy that can damage the user's body. Therefore, another Fullbring user is required to oversee the process in order to block the explosion and prevent the recently complete Fullbring from damaging its user.Fullbringers also have the ability to trade and share their powers with other Fullbringers or Substitute Shinigami.When a Fullbringer dies, all traces of their ability will disappear.
Spiritual Awareness: As a spiritual being, the Fullbringers can sense Hollows, other Fullbringers and other spiritual beings at a significant distance or tell in what direction they are in.
Xtinction
Xtinction (絶滅 , Zetsumetsu) is a now public organization of powerful Fullbringers from across the entire planet operating in the Human World, in Kagamino City.
Xtinction now operates as the world of the living last line of defense. The human world a few centuries back was subject to the war of the Shinigami and Arrancar, shortly after the war between the Quincy and the Shinigami had concluded. The destruction spilled over into the realm of the humans, bringing about a few somber days for the likes of the Humans. Those not spiritual aware, were left unaware to what was actually happening around him. The spiritual wars of the Shinigami, Arrancar and Quincy brought forth what certain Humans would deem to be natural disasters. However, some were skeptical and alluded themselves that dark forces was at work, the world was coming to an end. The trouble is, they were half right, since not only their world, but other worlds beyond their own was left in an apocalyptic state. The wicked Arrancar's influence wasn't contained in the Soul Society, it spilled over into the world of the living. The lives of many humans were lost, forcing the ever so secretive Fullbringers to make an appearance. However, their efforts proved to be futile, since they too was consumed by the unbelievable evil that strangled the Soul Society. Xtinction's defiance was admirable, but far from enough. The organization is still hopeful of a time when the Arrancar's grasp on the realms will be loosened. They dream of a time, when perhaps the Shinigami, Quincy and even the Bounto will stand and fight together. The nightmare that their lives has become, would see many Humans dare not dream. However, during those times they were just a rag tag bunch of nobodies, known as Xcution, when the town of Karakura fell, Fullbringers from around the world met in Kagamino city and decided to build a serious figurehead, known simply as Xtinction. Together these powerful Fullbringers were able to kick out all the hollows and enemies from Kagamino City, providing a heaven for all humans. This metropolis expanded it's size, become the worlds second City-Country, second to the Vatican. Operating outside of the influence of the United Nations and Japan itself, it would prepare for the end of the world. Leading the world itself in military power directed at the "unseen enemies." Their capital and main base of operations is in the dead center of Kagamino City, a heavily fortified large white abandoned asylum that was modified into a work-place and training facility for members. However, the other half of the facility is rumored to be used for torture, though nothing has been concrete about this. From the outside it looks like a mansion. Due to the supernatural nature of the organizations citizens have dubbed it, Akuma no kyūden. Devil's Palace.
The Xtincition RanksPresident of Xtinction: President Koga Xtinction Branch | Military | Military | Military | Military | Politics | Politics | Politics | Politics | Occupation | War's Embodiment | Foreign Shield | Internal Usurpers | Inspirational Heroes | Progressive Achievers | Unbridled Peacekeepers | Emissary Brokers | Web-Spinners | General/Governor | --- | --- | Franz Buchleitner | Elixar Takoyaiba | --- | --- | Stan Constantine | --- | Commander/Mayor | --- | --- | --- | --- | --- | --- | --- | --- |
War's Embodiment: The main purpose of the embodiment of war is not the defense of the race but rather to attack other races before they even have the chance to raise their hand against the Country of Kagamino. They are expected to not show remorse and to be ready to command their troops with ruthless aggression. They are encouraged to retreat from battles they can not handle as death is unnecessary, and such a great ally shouldn't have to be forced to join the enemies side by dying in battle. They are not required to attend meetings, but are required to ALWAYS be away on missions. [Dependent on flow of site this switches around.]
Foreign Shield: The Foreign shield makes sure that no external forces are capable of breaching the borders, and are tasked with finding and eliminating these elements from the Country with extreme haste and no shred of mercy. They are represented by the General of Defense, whom has the power to allow people in if they so choose, although they are held responsible for any actions of the people they allow in. Unless invited by the Unbridled Peacekeeper, all foreign bodies whom arrive within the walls of Kagamino are subject to death, unless they are of human descent. Not even the allies of the race are allowed in unless they are with an Active General or Governor. Even still they are watched and escorted at all times by a representative of the Foreign Shield.
Internal Usurpers: Unlike those select few whom deal with the intruders on the outside, certain people whom are ungrateful on the inside, are worth being incarcerated. There is no judge, jury, or executioner higher than that of the Internal Usurpers, these guys act as Judges from Judge Dredd, and will take the law into their own hand when it comes to dealing with non Political and Military personal whom happen to be breaking laws or just doing something that is seen as a no-no. They set the laws for the people within the city, and they carry them out. There is no one whom is above their leader when it comes to saying someone is innocent or guilty other than the President himself. They are the Absolute law for all civilians.
Inspirational Heroes: Recruitment and general control of the entire Military side of the coin is held here, the one whom holds this rank is the highest ranked General, had has proven that they are the best of the best. They are the second-in-command of Xtinction along with their counter-parts the Unbridled Peacekeeper. The General of this group has the right to make missions, and send others on missions, though missions must be cleared with the President first. Other members of this specific area can go on missions and do jobs that the other MILITARY branches can do, such as help arrest criminals and foreign intruders. Though their General has the most power and freedom, they can not force another General to obey them. Only the President has such right.
Progressive Achievers: The brains behind the brawn, there isn't much to say about the members of the Progressive Achiever Political Party, they are responsible for maintaining the race's expansion and existence, they are to make sure that the race doesn't end up becoming Extinct. They handle far more than just simple technology however. Agriculture is also another major player in their work, as they will be often tasked to create objects that make not only the organization Xtinction stronger and more productive, but even inventions that will allow for the country of Kagamino to eventually take all of Japan under it's wing. They are highly revered by the President for they help secure the nation more so than other branches. [Applicants must have intelligent characters.]
Unbridled Peacekeepers: They help keep tabs on the other Politicians and make sure that everything is going according to plan. They are considered to be the only group that actually has no purpose. However their actual function is much more complicated than the general public realizes, and as such, though many of the public find them to be a useless inclusion, they actually have a massive factor about themselves that can't be disputed. They are responsible for making sure that the other races are known to Xtinction. They are the ones whom handle the business of meeting with and establishing alliances with other races, choosing which and when we help another race. They are the ones responsible for making sure that everything that can benefit the race from an outer source, will benefit the race.
Emissary Brokers: Despite their names, they deal in and out of information regarding everything that has personal interest to the Xtinction organization. They are the spies, the under-cover agents, the probes, the trackers, and ultimately the entire Assassination and Stealth force of Xtinction. They are considered to be highly adaptable, with their political Governor not appearing to be a threat often to outsiders and even the general public, even though they are deadly in their own right. The people in this organization are masked as being the people whom run the entertainment industry, allowing for them to pretty much systematically brain-wash and coordinate the population like puppet masters. They work extremely close to the Internal Usurpers, making sure that ignorance and rebellion stay in constant motion. In order to be a great nation, one must have absolute control of the nation.
Web-Spinners: They are known as the Web Spinners because of the fact that they spin the thread of fate. Whether or not you live or die is completely dependent on the Web-Spinners. They are considered to be the Medical Force, and due to the mentioning of the Emissary Brokers claiming that the random deaths are a result of some sort of nuclear disease and outbreak, the Web-Spinners are usually the most lucrative source of income in all of Kagamino, as they are the only ones whom can distribute the "cure" for this viral infection. Due to the nature of how the Government runs it's country, many people from all across the rest of Japan and the world come expressly to Kagamino in order to meet the Web-Spinners and adapt a cure for themselves. Though at first the viral infection was simply a lie, luckily for the Web-Spinners it is more true than ever, and they are responsible for "cleansing" the infected. Infected whom are never seen again.
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| | | Admin Admin
Posts : 168 Join date : 2012-11-02
| Subject: Re: Human Race Information Fri Dec 14, 2012 4:21 am | |
| Bringer Light- Spoiler:
[center]Bringer Light
- -Level 1 – Capable of using at most 4 uses at a time before a 4 post recharge rate. At this level you are easily traceable to the naked eye, meaning people can sense where your Bringer Light is going. But that doesn't make it any less swift. Cost - 300 Experience
- -Level 2 – Capable of using at most 8 uses at a time before a 4 post recharge rate. A normal LT level Bringer Light move. Your untraceable to the naked eye, and a blur to any level ones. You are noticeable to any Level 3’s. Cost - 500 Experience
- -Level 3 – Capable of using at most 12 uses at a time before a 4 post recharge rate. A captain level Bringer Light mover, untraceable to anyone that isn't level 3, and a blur to level 2. Cost - 700 Experience
Augmentation- - -True Light – Level 1 – A move that allows for the a movement of great speed, much higher than Bringer Light. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight. [Strategic, Instant] Cost - 250 Experience
- -True Light – Level 2 – Same as above however this appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Even looking as if the move hit. This also increases your Bringer Light to 14 times a before a 4 post recharge rate. Cane be used 4 times a fight. [Strategic, Instant] Cost - 500 Experience
- -Prism – Level 1 – This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and last up to two posts. After all five have been used there is a recharge of 7 posts. [Strategic, Instant] Cost - 250 Experience
- -Prism– Level 2 – The final stage of Prism, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal. They last five posts, once all 15 are used, a 7 post recharge is needed. [Strategic, Instant] Cost - 500 Experience
- -Prism Light – Only obtainable if one has final stages of both Prism, True Light and Ransōtengai. This is a advance form of everything, increases Bringer Light count to 16, increases True Light use to 6 times, and increases Prism to 18 times. Cost - 1000 Experience
Hand to Hand Combat (HTH)- Spoiler:
Hand to Hand Combat (HTH)
- -Level 1 – In every art, one has to start off somewhere. And for those on this level, they are at the bottom of the food chain in terms of skill. You’re capable of defending yourself barehanded, but you’re lacking in speed and power and technique.You can land an accurate hit and cause damage with your fists. In a rumble you could kill someone barehanded, given enough hits. At this level, your comparable to a 4-5th seat in terms of physical punching power. Cost - 300 Experience
- -Level 2 – Those of this level may also employ speed, strength and agility in order to take down their opponents. By attacking certain points of the body, they are capable of stunning their opponent by landing a critical hit. Like their master counterpart, experts too can knock an opponent unconscious, with a strong enough strike to the back of the neck. HTH Experts may also come in different forms, based on their way of fighting. Some will rely on brute strength and speed, while others are more acrobatic and agile compared to most. This is standard for most captains, good skills, able to handle themselves without there weapon. At least level you can block a level 1 unreleased zanpakuto with your hands. Cost - 500 Experience
- -Level 3 – HTH Masters are more or less the equivalent of a master swordsman, although the applications may be different. This means, HTH masters will have little too no trouble doing combat, against those who specialize in a different art of fighting. Always looking to out manoeuvre their opponent, their arms and legs, can prove to be lethal weapons at times. Those of this level know exactly where to hit in order to cause the most pain and discomfort to their opponents. True masters, at this level you can block the shikai of a level one, and the unreleased of a level two in terms of zanpakuto with your hands and feet. Cost - 700 Experience
Augmentation- - -HTH Superstar - Must be at least a level two to purchase any hakuda techniques. (This costs nothing, but is a stated requirement)
- -Thick Skin – Level 1 – Due to the training of their HTH, they are able to extend the blocking power of there strikes, able to catch the sealed zanpakuto of a level three. (Must be level three.) [Cannot be ignored.] Cost - 300 Experience
- -Thick Skin – Level 2 – Same as above however this adds an additional nomenclature, able to catch the bankai of a level two zanpakuto. Must have purchased Thick Skin level one. [Cannot be ignored.] Cost - 700 Experience
Reiryoku- Spoiler:
Reiryoku
- -Level 1 –The requires amount of Reiryoku to gain Incomplete Fullbring. This level allows for the basis of Reiryoku, air walking to base level kidou/hollow powers. Comparable to a 4th or fifth seat. Cost - 300 Experience
- -Level 2 – This is the required amount of Reiryoku needed to obtain Complete Fullbring. Comparable to a LT level shinigami. Cost - 500 Experience
- -Level 3 – The captain level, enough to bring any level 1 to there knees. This is what separates the boys from the men, Captains from officers. Cost - 700 Experience
Augmentation- - -Reiryoku Affinity – Similar to Hierro, this allows the user to only be hurt by shikai and above moves. Someone with a level 1 in reiatsu would not even dent this person, and a level two would require bankai to cut or harm them. [Cannot be ignored.] Cost - 500 Experience
- -Pure Affinity – Able to create a powerful shock wave that cases large scale damage (football field) once a fight. Capable of stopping bankai strength attacks. [Cannot be ignored or stunned.] Cost - 250 Experience
#. Pure Affinity >Pure Affinity< - Class: [Strategic, Instant, Reiatsu] Attributes: [Increased Damage, Damage Reduction, Cannot be Ignored/stunned ' >Able to create a powerful shock wave that cases large scale damage (football field) once a fight. Capable of stopping bankai strength attacks< ' Post Durations: 1 post Cooldown: Once a fight
- -Reiryoku Prowess – Visible Energy surrounds the user, taking a certain hue, it also comes with a form, like cat or skull. Knocks out anyone who is level one, and brings level 2 to there kness. Reiryoku, Instant] Cost - 1000 Experience
Fullbring- Spoiler:
Fullbring
- -Level 1 –A very rudimentary understanding of how your fullbring and its powers work. Your roughly 3rd seat officer in terms of skills with your sword play, as well as your Incomplete Fullbring. Complete is inaccessible at this stage. Grants one extra technique to your Incomplete form. Cost - 300 Experience
- -Level 2 – Same abilities from before, you got them. But, now, you don't even have to call out the name of your Fullbring, you just have to manifest it by changing the shape of your item. LT/Captain level, are able to access Complete Fullbring now. Grants one extra technique to either Incomplete or Complete. Cost - 500 Experience
- -Level 3 – Humans/Fullbringers of this level are just as efficient with their weapons . The different variation of their weapons doesn’t seem to affect their ability at all. This means, even with an Axe and spear and other weapons, a Human/Fullbringer will be on par with other master swordsmen. Their skills have been honed to the point, where a single swipe may release such force as to push an opponent back whenever they clash. At this stage, your Incomplete matches the Bankai of any level two. Grants two extra techniques, to either Incomplete or Complete. Cost - 700 Experience
Augmentation- - -Notable Strengths - Humans are a funky bunch, they tend to be all about customization and optimization, but have relatively little in common between themselves, other than perhaps the fact they are human. This grants them an additional technique to work with, to be used in any form. Cost - 150 Experience
- -Helping Hand –Humans are known to help each other, granting one another aid in times of need. Doing this will grant them your strength, aiding there fights. They automatically jump to level 3 in every style (But do not get permanent benefits) and can create a custom shunko like variant, heals them of there wounds *Not Brain or heart or internal organs, and removes affliction damage or resets counters to zero*. This leaves you with only access to your Incomplete Fullbring, and it lasts for a total of 10 posts before you recover. They get the form as long as you are alive. Can use it whenever, but only once. Must be level 3 to purchase
Helping Hand Cost - 1000 Experience
- -Master - The peak of human skills, and Fullbring, those at this level at known to be true monsters . At this level, it isn't even a fair fight unless your a captain. One must purchase everything in order to obtain this (From Fullbring). At this level, your Incomplete can easily break through most defenses with a single strike. If one does not have proper protection (at least level three in terms of defensive skills, Heirro or such) your attacks will cut through like butter. Grants an additional technique to Incomplete AND Complete. (Two in total.) [Cannot be ignored.]
Cost - 1000 Experience
Heritage- Spoiler:
Heritage
- -Level 1 – However, the Ki aspect will also cover a Fullbringer’s heritage, which will see them share the same heritage as a Shinigami, Hollow or Quincy. A Fullbringer may only choose one heritage and must be decided upon at the character application process.
Shinigami Heritage - A Fullbringer that shares the Shinigami heritage at this level of skill can tap into their latent Shinigami powers, thus granting the ability to use Kido spells up to level 36. However, they must first gain knowledge of the Kido spell that they are using.
Quincy Heritage - A Fullbringer at this level of skill is not yet capable of tapping into their latent Quincy abilities. They can however absorb Reishi, coupled with Soul manipulation to heal their wounds. It takes at least 10 posts of Reishi absorption and soul manipulation to fully heal injuries. However, they cannot regenerate lost limbs, the brain or any organs. Much like the Blut scenario, they cannot heal and attack at the same time, since when healing they automatically go into defense mode.
Hollow - A Fullbringer that shares the Hollow heritage at this level of skill can tap into their latent Hollow powers, thus granting the ability to use Bala. At this point, they are not yet capable of manifesting enough power to be able to use the Cero technique. Or they may choose to use Hierro.
Cost - 300 Experience
- -Level 2 –
Shinigami - A Fullbringer that shares the Shinigami heritage at this level of skill can tap into their latent Shinigami powers, thus granting the ability to use Kido spells up to level 52. However, they must first gain knowledge of the Kido spell that they are using.
Quincy - A Fullbringer that shares the Quincy heritage at this level of skill can tap into their latent Quincy powers, thus manifesting the Blut Vene or Blut Arterie (You can only use one and not both). In addition to this, they can absorb Reishi, coupled with Soul manipulation to heal their wounds. It takes at least 7 posts of Reishi absorption and soul manipulation to fully heal injuries. However, they cannot regenerate lost limbs, the brain or any organs. Much like the Blut scenario, they cannot heal and attack at the same time, since when healing they automatically go into defense mode.
Hollow - A Fullbringer that shares the Hollow heritage at this level of skill can tap into their latent Hollow powers, thus granting the ability to use Cero in addition to Bala. However, only the basic Cero can be used and follows the template for cero of 10 levels lower than an arrancar of your level. Or you can choose hierro (comparable to a level 2 arrancar in hierro)
Cost - 500 Experience
- -Level 3 –
Shinigami - A Fullbringer that shares the Shinigami heritage at this level of skill can tap into their latent Shinigami powers, thus granting the ability to use Kido spells up to level 65. However, they must first gain knowledge of the Kido spell that they are using.
Quincy - A Fullbringer that shares the Quincy heritage at this level of skill can tap into their latent Quincy powers, thus manifesting the Blut Vene or Blut Arterie (You can only use one and not both). In addition to this, they can absorb Reishi, coupled with Soul manipulation to heal their wounds. It takes at least 5 posts of Reishi absorption and soul manipulation to heal injuries. However, they cannot regenerate lost limbs, the brain or any organs. Much like the Blut scenario, they cannot heal and attack at the same time, since when healing they automatically go into defense mode.
Hollow - Fullbringer that shares the Hollow heritage at this level of skill can tap into their latent Hollow powers, thus granting the ability to use Cero and Bala. However, only the basic Cero can be used as well as 1 custom cero of basic level, and follows the template for cero of 5 levels lower than an arrancar of your level. Or you can choose hierro ( comparable to a level 3 arrancar in hierro)
Cost - 700 Experience
Augmentation- - -Guiding Principal – A human can increase the strength of there heritage by following the guiding principal of there heritage. For Shinigami, they can learn spells up too 75, Arrancar their cero/bala is increased by 5 levels, or if they choose Hierro, they gain use of bala. If they heritage is Quincy, the cool down is decreased by 2 posts. Must be level two of Heritage to purchase. Cost - 250 Experience
- -Substitute – For those that choose Shinigami or Arrancar heritage. Fullbringers can now create custom kido up to there respective levels, and if they choose arrancar, they can create a custom cero. (If they picked Heirro increase resistance by 5 levels) Cost - 300 Experience
- -Blood Brothers – For those that choose the Quincy Heritage, they can charge up there reishi for 3 posts and release a devastating blast of reishi. Cost - 150 Experience
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